Animatronics: Participants
(one team per chapter, one entry per team) demonstrate
knowledge of mechanical and control systems by designing,
fabricating and controlling an animatronics device that will
communicate, entertain, inform, demonstrate and/or
illustrate a topic, idea, subject or concept. Sound, lights
and a surrounding environment must accompany the device.
Architectural
Model: Participants
(one individual or team per chapter, one entry per
individual or team) develop a set of architectural plans and
related materials for an annual architectural design
challenge and construct an architectural model to accurately
depict the design.
Biotechnology
Design Participants:
(three teams per state) select a contemporary biotechnology
problem that relates to the current year’s published area of
focus and demonstrate understanding of it through documented
research, the development of a solution, a display, and an
effective multimedia presentation. If appropriate, a model
or prototype of the solution may be included in the display.
Participants may choose to recreate or simulate research
that previously has been performed within the scientific
community.
The biotechnology area of focus for 2011 is Genetic
Engineering.
The biotechnology area of focus for 2012 is
Pharmaceutical/Agricultural Chemicals.
Career Comparisons: Participants
(one individual per chapter) thoroughly research various
technology-related careers that are associated with one of
the following technology areas: Biotechnology,
Communications, Energy and Power, Engineering,
Manufacturing, Medical Technology, Technology Education
Teaching, Transportation, or Construction. After documenting
the research, each student submits a cover letter and resume
for the selected career and completes a formal job
application. Semifinalists participate in an on-site mock
interview.
Chapter
Team (Written and Oral): Participants
(one team of six members per chapter) take a written
parliamentary procedures test in order to proceed to the
semifinals. Semifinalist teams perform an opening ceremony,
dispose of three items of business, and perform a closing
ceremony within a specified time period.
Computer-Aided
Design (CAD) 2D, Architecture: Participants
(two individuals per state) create representations, such as
foundation and/or floor plans, and/or elevation drawings,
and/or details of architectural ornamentation or cabinetry.
Students may be expected to animate a presentation of their
entry.
Computer-Aided
Design (CAD) 3D, Engineering: Participants
(two individuals per state) create 3D computer model(s) of
an engineering or machine object, such as a machine part,
tool, device, or manufactured product. Students may be
expected to animate a portion of their model.
Construction Renovation: Participants
(three teams per state) develop a set of presentation boards
to include plans, illustrations and finishes for a specified
space. The solution must include all applicable construction
systems.
Debating
Technological Issues Participants:
(three teams of two members per state) debate against a
team/s from another chapter in order to advance to the
semifinals. The teams are instructed on site to take either
the pro or con side of a topic that is designated annually.
Desktop
Publishing: Participants
(one individual per state, one entry per individual) develop
a notebook that includes a tri-fold pamphlet, a three-column
newsletter, and a poster. All participants (not just
semifinalists) then work to solve an on-site problem that
demonstrates their abilities to use the computer to design,
edit, and print materials for publication
Digital
Video Production: Participants
(three teams per state, one entry per team) develop a
digital video/film that focuses on the given year’s theme.
Sound may accompany the film.
Dragster Design: Participants
(two individuals per chapter, one entry per individual)
design & produce, working drawings for, and build a
CO2-powered dragster.
Engineering
Design: Participants
(one team of three to five members per chapter, one entry
per team) work as part of a team to solve a design
problem. Through use of a model/prototype, display, and
design notebook, the team explains in detail how it has
solved the problem and the solution’s impact on society and
the environment. Semifinalists demonstrate the problem and
solution in a timed presentation.
Essays
on Technology: Participants
(three individuals per state) conduct research in an
announced technological area and, using the knowledge and
personal insights gained from this research, write a
persuasive essay on one subtopic selected from two or three
related subtopics designated on site.
Extemporaneous
Presentation: Participants
(three individuals per state) give a three to five minute
speech, fifteen minutes after having drawn a card on which a
technology or TSA topic for a speech is written.
Fashion
Design: Participants
(one team of two to four members per chapter) research,
develop and create garment designs, garment mock-ups, and
portfolios that reflect the current year’s published theme.
Semifinalists participate in an on-site event in which they
present their potential garment designs to the judges on a
TSA runway.
Flight
Endurance: Participants
(two individuals per chapter, one entry per individual)
analyze flight principles with a rubber band-powered model
aircraft.
Future
Technology Teacher: Participants
(three individuals per chapter) research and select three
accredited colleges or universities that offer technology
education or engineering technology teacher preparation as a
major. Each participant must write a one page simulated
college essay about the wish to become a teacher in either
major. Participants also develop and present a lesson plan.
Manufacturing
Prototype: Participants
(one team per chapter) design and manufacture a prototype of
a product and provide a description of how the product could
be manufactured in a state-of-the-art American manufacturing
facility.
Music
Production: Participants
(three teams per state) produce a musical piece that is
designed to be played during the national TSA conference
opening or closing general sessions.
On
Demand Video: Participants
(one team of two or more students per chapter, one entry per
team) write, shoot, and edit a sixty second video during the
conference in this on-site event.
Photographic
Technology: Students
(one individual per chapter, one entry per individual)
capture images and process photographic and digital prints
that depict the current year’s published theme. Twelve (12)
qualifying semifinalists participate in an on-site event in
which they capture digital images and utilize multimedia
software to prepare a storyboard/outline and media
presentation of newsworthy TSA conference activities and
events.
The theme for 2011 is Doors.
The theme for 2012 is Perspectives.
Prepared Presentation: Participants
(three individuals per state) deliver an oral presentation
that includes audio and/or visual enhancement based on the
theme for the current year’s conference.
Promotional
Graphics: Participants
(two individuals per chapter, one entry each) develop and
present a graphic design that can be used as a TSA
recruitment tool and that includes the theme for the next
year’s conference.
Scientific
and Technical Visualization (SciVis): Participants
(three teams per state) develop a visualization focusing on
a subject or topic from one or more of the following areas:
science, technology, engineering and mathematics.
Structural
Engineering: Participants
(one team of two members per chapter, one entry per team)
work as part of a team, on site with supplied materials, to
build a model of a structure that is destructively tested to
determine design efficiency.
System
Control Technology: Participants
(one team of three members per state, one entry per team)
work as part of a team on site to develop a
computer-controlled model-solution to a problem, typically
one from an industrial setting. Teams analyze the problem,
build a computer-controlled mechanical model, program the
model, explain the program and mechanical features of the
model-solution, and leave instructions for evaluators to
operate the device.
Technical
Sketching and Application: Participants
(two individuals per chapter) complete a written test in
order to qualify as semifinalists. Semifinalists must
demonstrate their ability to solve on-site engineering
graphics problems using standard drafting techniques.
Technology
Bowl (Written and Oral): Participants
(one team of three members per chapter) complete a written,
objective test in order to qualify for oral
question/response, head-to-head team competition.
Technology
Problem Solving: Participants
(one team of two members per chapter) use problem solving
skills and limited materials to develop a solution to a
problem given on site.
Transportation
Modeling: Participants
(one individual per chapter, one entry per individual),
using only certain materials and following required
specifications, design and produce a CO2-powered scale model
of a vehicle that fits the annual design problem and that
takes appearance and performance into consideration
TSA
VEX Robotics Competition:
Participants (teams of three to six students) engage in a
signature head-to-head robotics competition that promotes
student understanding and skills in science, technology,
engineering, and mathematics (STEM) areas
Video
Game Design:
Participants (three teams per state) develop an E-rated game
that focuses on the subject of their choice. The game should
be interesting, exciting, visually appealing and
intellectually challenging. The game should have high
artistic, educational, and social value. A working,
interactive game will be submitted on a DVD for evaluation.
Webmaster: Participants
(one team of three to five members per chapter) are required
to design, build and launch a World Wide Web site that
features the school’s career and technology education
program, the TSA chapter, and the chapter’s ability to
research
topics pertaining to technology. Conference semifinalists
participate in an on-site interview to demonstrate the
knowledge and expertise gained during the development of the
website with an emphasis on Internet and web history, web
design (school, chapter and design brief pages), and
research about cutting edge advances in technology.